

> at. (System.String sourceFilepath, System.String outputFilepath, System.String importerName, System.String processorName, .Pipeline.OpaqueDataDictionary processorParameters) in :0 > at. (.Builder.PipelineBuildEvent pipelineEvent, .Builder.PipelineBuildEvent cachedEvent, System.String eventFilepath) in :0 > at. (System.Object content, .Builder.PipelineBuildEvent pipelineEvent) in :0 > at .Compile (System.IO.Stream stream, System.Object content, TargetPlatform targetPlatform, GraphicsProfile targetProfile, Boolean compressContent, System.String rootDirectory, System.String referenceRelocationPath) in :0 > at .WriteObject (System.Object value) in :0 > at .WriteObject (.2DContent value) in :0 > at .`1.Write (. output, System.Object value) in :0 > at .2DWriter.Write (. output, .2DContent value) in :0 This is the MonoDevelop’s output > FATAL UNHANDLED EXCEPTION: System.ArgumentOutOfRangeException: Argument is out of range. The first error is fixed but now I have a last error during the font generation : No problem I’ve created a folder named “default” and I copied the content of another font folder into it.

Google-crosextra-carlito lohit-bengali lyx stix Google-crosextra-caladea lohit-assamese lohit-telugu smc Khmeros lohit-kannada sil-mingzat wqy-microhei Ls /usr/share/fonts aajohan-comfortaa google-droid lohit-devanagari opensymbol tabish-eeyekĪbattis-cantarell google-noto lohit-gujarati paktype-naskh-basic thai-scalableīlender jomolhari lohit-gurmukhi sil-abyssinica truetype I have a lot of other fonts like dejavu, gnufree, truetype, etc… but I don’t have a folder named default. usr/share/fonts/default is missing, I don’t have it on my system. If I add a SpriteFont in my Pipeline project, and of course the correct TTF file in the same folder of my SpriteFont, I can’t build it because of this first error : Pipeline.īut now there is another problem : The font generation usr/lib/cli/gdk-sharp-2.0/libgdksharpglue-2.0.soīut the good way is to edit all config files of these librariesīy doing this, the pipeline tool will now run with the following command: mono.

So the easiest and dumbest thing is to copy or link the missing libraries which are present in /usr/lib64 for me. System.TypeInitializationException: An exception was thrown by the type initializer for Gtk.Container -> System.DllNotFoundException: /usr/lib/cli/gtk-sharp-2.0/libgtksharpglue-2.so Well the first issue was about some libraries with a “bad path”
MONO FRAMEWORK 3.12 UPDATE
Note that Xamarin has repository for other distributions such as OpenSuse, Debian, Ubuntu, etc… It’s the perfect way to have an updated version of these package because a lot of distribution don’t update it. So I tested it on my Linux system and I had to do some hacks before having this tool running.įirstly, I’m using Fedora 21 with the Xamarin repository of Mono/MonoDevelop, so I’m really up to date about that (Mono 3.12 and MonoDevelop 5.7.

MONO FRAMEWORK 3.12 FOR MAC
NET Framework 3.5+ and is compatible with all versions of Sentry including sentry.io.I have seen on Twitter and Github that the Pipeline tool is now available for Mac and Linux and It works almost as the Windows version, except that we can’t build shaders. Sentry's Raven SDK, battle tested with over 3.500.000 downloads on NuGet has support to. NET Core 3.1 on Windows, macOS and Linuxįor more details, please: refer to the documentation Legacy frameworks Of those, we've tested (we run our unit/integration tests) against: That means it is compatible with the following versions or newer: Looking for more samples? Check out this repository. SamplesĬonsider taking a look at the samples directory for different types of apps and example usages of the SDK. NET API (DocFX) is generated on each merge to main and pushed to GitHub pages Documentation. Sentry has extensive documentation for its SDKs on. Click on the badge to find the best documentation for your use case. DocumentationĮach NuGet package in the table above has its custom view of the docs. Looking for something else? Let us know by raising an issue.
MONO FRAMEWORK 3.12 SOFTWARE
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